Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Wednesday, June 24, 2015

P&P's Winner of E3 2015: Sony Playstation


This weekend, P&P is on vacation.  That means that you’re getting Saturday’s article right now.  At this moment, you’re probably too shocked to read on.  And that’s understandable.  So take a moment to catch your breath and then proceed as normal.  But don’t worry because P&P will return to its regular schedule next week. Thanks for reading and enjoy.  

"Listen, I'm not going to tell you again.  Stop crapping on my house.  It takes me a week to
clean it, dammit.  And don't give me that look, I'm not falling for it."

An Article by Glitchiee
with an Introduction by Hank:

INTRODUCTION:
E3: the battleground that gives giant video game companies the opportunity to strap on boxing gloves and pound the crap out of each other, dominated every video game forum and streaming service last week.  And each new video game and announcement made gamers rip off their clothes and run wild, while declaring their very own victor.  Yes, E3 2015 was an amazing week for pixelated adventure enthusiasts.

And not only did gamers get to see the humongous console manufacturers return, but even new-comers arrived at the show.  For instance, Bethesda, threw their hat into the ring and shocked audiences with amazing gameplay from Doom and then devoted a large chunk of their time to the highly anticipated Fallout 4.  Microsoft came out of the gate with a couple of exclusives, while mainly focusing on new technology headed to their different divisions.  Square Enix put everyone to sleep with long drawn-out chatter, until finally showcasing the next Hitman game, and EA had gamers and Star Wars fans creaming in their pants from the impressive Battlefront trailers.

But that leaves one very important player in the gaming world.  There was one press conference that began with a game that hasn't seen the light of day in a better part of a decade.  This same press conference showcased game after game after game, leaving explanations and technology as an afterthought to the gaming world.  Who is this mysterious champ of E3 2015?  It's the one company that has outsold all other consoles since the current generation released.  The one company that continues to put games first, before anything else.  Ladies and gentlemen, boys and girls, P&P's winner of E3 2015 is…Sony Playstation.

"I feel like I'm forgetting something.  Pack the Fiber Wire, bury the neighbor, and...and...oh and
return those Glee DVD's to the library.  Damn, that's going to be a hefty fine." 

THE GAMES:
Sony started off the show with a trailer for The Last Guardian: a sneak peek into a beautiful world containing a young boy and his gigantic bird/dog creature.  Followed up by Horizon: Zero Dawn: a story revolving around life after some catastrophic event that has decimated our current way of living, and turned humans into hunters that stalk mechanical prey.  Hello Games brought the expanse of the universe to the show with their ground breaking game No Man's Sky.  This massive game—one whose scope has not even been fully created yet—allows players to wander around the universe and visit planets that are randomly generated as they are selected.

Next up were the Final Fantasy offerings.  A staple for RPG players, Final Fantasy is a huge crowd pleaser.  Breathing new life into the franchise, World of Final Fantasy was announced, showcasing a fun take on the series by creating chibi versions of characters and monsters that team up to fight.  Think Pokemon meets Final Fantasy.  But the crowd really exploded when the next trailer appeared on the screen, confirming what so many fans of the series have been yearning for.  That's right…a Final Fantasy 7 remake.  While the trailer was all the information that was released, Sony quite possibly could have won E3 from that alone.

"I don't know where the hell I am or what the hell I'm supposed to be doing, but this sure 
does look pretty."

Directly following FF7 was another big announcement in the form of Shenmue 3.  Their Kickstarter campaign was introduced on stage, along with footage from the first two games explaining that this project was a direct sequel to Shenmue 2.  With amazingly beautiful graphics, Shenmue 3 sets out to finish up what was left undone in Shenmue 2.  Having this project featured on stage during the conference ensured its funding, reaching their goals almost instantly.

Batman: Arkham Knight from Rocksteady, also popped up on stage from the point of view of a police officer.  When the cop politely asks a patron in a diner to stop smoking, you're shocked to discover the patron is the Scarecrow.  What follows is a terror-filled glimpse of darkness and chaos, bringing the Scarecrow's Nightmare Missions as an exclusive to only Playstation.  Things then toned down in the creepy department but ramped up in the hype department with Disney Infinity 3.0.  Disney Infinity 3.0 brought the Star Wars world to life with Twilight of the Republic and Rise Against the Empire play sets.  Along with the Disney Infinity announcement came the Star Wars: Battlefront gameplay bombshell.  Focusing on the survival mode of the game, Star Wars: Battlefront looks just like the movies and had long-time fans go berserk from the footage.

Sony then wrapped up their conference with another extremely anticipated Playstation exclusive, Uncharted 4: A Thief's End.  After a slight controller mishap, the gameplay started, showcasing an amazing mission filled with guns, car chases, hilarious dialogue, and fantastic feats in typical Uncharted fashion.  And as always, the return of Nathan Drake was the perfect way to close out Sony's Press conference, leaving viewers on a high note that other presenters found difficult to top.

"Get a good look at the Fax machine, Tom, cause this is the last time I'm showing you how to work it.
Next time you end up on the floor like your buddy, Phil, over there."

MORE THAN JUST GAMES:
It may seem that Sony only presented games during their conference—even though video games were the mainstay of the show—that was not all they had to offer.  Sony unleashed Project Morpheus: a virtual reality venture looking to take console gaming to the next level by making every game compatible.  But not only that, the system also allows you to play alongside friends.  So now you can literally escape into another world and bring your buddies along for the ride.

Playstation additionally revealed its partnership with Spotify, allowing you to listen to your favorite tunes straight from your console, and also announced Playstation View: Sony's live streaming service for television.  Playstation View allows gamers to subscribe a la carte to channels you want to watch and forget about the rest.  With Sony stepping into the realm of becoming a home entertainment center, both of these are a humongous leap forward for Playstation.

"So how does it feel?"
"Like I'm wearing 5 pounds of sunglasses and holding a plastic squirt gun." 

CONCLUSION:
Sony brought out the big guns when it came to their E3 conference.  There wasn't a single moment when action slowed, or excitement diminished, or boredom reared its ugly head.  From new games such as Horizon: Zero Dawn to fan favorites such as the Uncharted series and Assassin's Creed, Sony did not disappoint with their showcase.  Mixed in between these large titles were Indie games from Devolver Digital, and a few other games like Fire Watch, and the extremely creative Dreams from Media Molecule.  On top of all that, there was no needless chatter in between the trailers or game play highlights.  Sony hasn't let up the pressure since the release of the PS4 and certainly didn't tap the brakes during this year's conference, making them the clear winner of E3 2015.


Writer: Glitchiee – Twitter / Twitch
Editor: Hank – Twitter / Twitch

Saturday, August 30, 2014

Video Games: The All-Digital Future


WARNING: the following article is lathered in extreme sarcasm and should be read with a continuous sly grin and sporadic maniacal laugh.  Enjoy.

When you come home from a long day, the first thing you need to do is shake off all the stupid you've accumulated from other human beings.  And the only way to do that is with pixelated adventuring.  So you grab two pounds of bacon, 360 ounces of soft drink (diet of course), a barrel of cheese balls, and then bury your ass in your favorite chair…but not before the arduous task of opening a video game case and slipping the disc inside your console.

After years of vanquishing evil, the holy warrior arrived at his hardest task yet: a boat with no oars.

After decades of leveling up you've realized something: the last thing you want to do is make life more complicated…and sitting down and preparing a video game has just become a hassle.  There must be some way to make the experience better.  Well, there is.  It's called the digital video game marketplace: where everything is made of pixelated lollipops and artificial rainbows.  Why should you have to waste fifteen seconds slipping a disc in your machine, when those precious seconds could be spent eating another cheese ball smothered in bacon?  Why should anyone have to go through the harrowing task of finding a spot for all those 1/2 inch wide disc cases?  And why should any gamer have to go outside *gulp* and hand money to another human being in exchange for goods?  Why?

None of those terrible situations should have to be completed by anyone, when all you have to do is push a button to purchase and download the newest game.  Now, let's not mention the extremely long amount of time it could take to download these games.  Depending on your Internet speed, you might be able to run to the store twice or even eat double the amount of cheese balls.  But that's just injecting logic where is doesn't belong.  The truth is: purchasing a digital video game is the Lord's work.  It is everything that is good in a world where people need their pleasures yesterday.  But before you go organizing town wide disc-burnings and declaring Blu-ray the devil, there are a few things about the inevitable All-Digital future you should probably know.

Gamers around the world reveled in The Witcher 3 storyline...right up until Geralt challenged 
a creature to a dance-off for a loaf of bread. 

OWNERSHIP:
If you don't know it by now, here's a reminder: you don't own anything you purchase digitally.  You're only purchasing a license to use the product.  But do you really need to own anything in this world, anyway?  No.  Life and everything in it is a pixelated illusion like the Matrix, a series of random zeroes and ones.  And you're satisfied knowing that a few colored pixels are yours to use right up until you're dead.  So who cares about bequeathing anything to your heirs?  Screw the family.  They've never really given you anything but love and affection.  And who needs that when you're trying to beat Diablo 3 in the hardest mode?

TRADE INS:
Digital collections are so easy to manage: when a hard drive is full all you have to do is delete a game and replace it with the next best thing.  A few years down the line you could always go back and replay your game and it didn't even collect any dust.  And with all the new games coming out every week, of course a few years from now you'll want to go back and replay that game that already has ten sequels.  Only silly people would take their old games that they haven't played in months or years and trade them in to get money for new ones.  You'd have to be seen in public anyway.  And going outside could be very detrimental to your health.  Have you ever tried crossing a street?
 
"Trust me, gents, aim for the nuts!  It's the only way!"

LENDING:
Nobody likes to share.  Everyone knows that.  "You want me to allow my friend to try a game for a day or week while I'm playing something new?  No way!"  Your games—er licenses—are yours and nobody will lay a finger on them ever again.  By having a digital collection, you will never have to share.  Of course the PS4 has that new share feature coming up, where you'll be able to hand over the controller (via the internet) for an hour so your friend can try out a game.  Dang.  And you'll have to be online and sit there while your friend has all the fun.  Dang, dang.  At least they won't have to be in your house like the old days.  Nobody enjoys having people in their living room, playing their games and eating their food.

"Well, we have to get down there somehow..."
"Alright, Hotshot, then you jump first, because hay from a few hundred feet is ridiculous 
and my stupid meter is completely filled."

PRICES:
So we've finally come to the real advantage to a digital future.  These old disc based ways cause games to still be priced at sixty bucks a pop with only a few hours of campaign.  And all your hard-earned money goes to the evil retail corporations instead of the developers.  But with an All-Digital future you won't have to worry about that anymore.  With digital pricing you can fully support your developers by giving more money directly to them, especially if they don't have to compete with brick and mortar store prices.  And currently with no overhead on digital games—no child labor plants making discs, no drivers being paid to ship them, no money going towards keeping the lights on in a store, and absolutely no money paying a cashier's salary—new AAA games are already much, much cheaper in the digital marketplace than their retail counterparts.  It's amazing that discs have lasted this long with their digital versions practically free compared to the retail versions.

You must also understand that sneaky retail stores have something called shelf space that only comes in a limited amount.  So at one point or another, these devil-stores have to sell their video games cheaper to make room for new games.  It's a fairly new idea called "the sale."  But you won't have to worry about that anymore with all games becoming digital in the future, and pixelated shelf space becoming infinite.  And since developers and publishers won't be competing with retail, they can set their game prices as low (Yay!) or as high (Boo!) as they see fit.  As an example, just look at all the perfectly priced mobile games in App stores.  There's not a single one more than 99 cents.  So don't fret…a developer or publisher would never charge more than what their video game is worth, especially with the cost of production going up every second.  You'll just be swimming in all the extra cash you'll be saving on brand-new digital video games.  It'll be gaming nirvana.  And you'll be a god.

"You like that, tough guy?  The king of stealth taught me this."
"Batman?"
"Batman's fictional you idiot.  It was Sam Fisher."

CONCLUSION:
Thank goodness an All-Digital future is inevitable, because the strenuous effort it takes to insert a gaming disc is corrupting society.  A decade from now, gamers will be showered in pixelated candy canes and animated fairy dust.  And with all those wonderful benefits listed above, only a fool would want an actual disc they can own and hold in their hands.


Saturday, August 2, 2014

Destiny Beta - The Good, The Bad, and The Indifferent


NOTE:
The following is based on the Beta form of Destiny.  Any or all of these thoughts and concerns may have already been fixed or could be in the process of being tweaked for the full game release.

Weeks after Destiny's Alpha (P&P’s Destiny Alpha Impressions can be found here) brought joy to the hearts of many gamers, Bungie unleashed to the world the Beta, opening up the game to many more joystick-fondlers from both Playstation and the second-guesser Xbox.

The Beta began earlier for Playstation lovers on July 17th, and in gaming news, will be a day no PSN user will forget.  Along with the added benefit of being able to play the game early, Playstation users were also granted a broken Bungie site, where no Codes could be accessed; and a busted PSN due to heavy traffic, where no Beta could be downloaded.  But the highlight of the event was delivered on Twitter where fellow gamers everywhere berated both Playstation and Bungie for the bang-up job of ruining their day.  Did this put a sour taste in gamer mouths early in the Beta?  Sure.  Is this whopping foul-up a taste of what's to come in September?  Hopefully not.  But in the meantime, let's explore what the Beta had to offer to Alpha survivors…once it finally was accessible.

"Do you really think I can do it, Speaker?"
"Make it to the bathroom?  Shouldn't be too difficult."

THE GOOD:
The Alpha had players dropped into Destiny with no job, nowhere to live, and most of all…barely any backstory.  Just a gun and a direction.  But the Beta changed all that.  This time around you were woken up from a beautiful slumber in a filthy car resting in a burned-out world.  Then…you were given a gun and a direction.  The light story element introduced in the opening of the Destiny Beta will be the same in the full game's release come September 9th.  But did it make that much of a difference?  Again, just like the in Alpha, most of your time in Destiny will still be spent in Multiplayer, leaving the story in the wake of PvP kills.  One can only hope in the full release that there's somewhat of an interesting plot to keep gamers enthused and playing.

On Saturday the 26th for two hours, Bungie wanted to stress test the servers, and in that allotted time, they opened up a new mission on the Moon.  While it did give gamers an opportunity for different locale exploration, there were no new enemies or new weapons.  The moon mission could have been breezed through in under ten minutes, but exploring every outhouse, henhouse, cave, and structure took closer to a half hour.  In the end, the mission was at least a new exciting place to shoot the same enemies.

Multiplayer also saw some changes.  Control on the Old Russia map was replaced by Venus' shores of time.  And in special cases, for only a few hours at a time, another area in the Crucible opened up called the Iron Banner where gamers squared-off on Mars.  The Iron Banner is where player levels and upgrades mean life or death for Guardian hopefuls, leaving any combatants that were not maxed-out, respawning most of the time.  But again, the Mars multiplayer map did provide a new backdrop for getting shot-gunned in the face.

"Well, Ghost...I found it.  But how the f*ck am I supposed to get it down?"

THE BAD:
The missions, strikes, and events were all practically the same from the Alpha.  If there was a difference, it was minimal since everything—once again—was accomplished in good Old Russia.  Now, in the Alpha, not one login problem or error occurred—probably due to lower player volume—but in the Beta there were quite a few times when problems occurred trying to connect with Bungie servers.  On top of that, once you were logged in, there was no telling if you would stay, as an error possibility could pull you right out of the game.  And if Twitter is to be believed, many Xbox players had trouble with match-making in multiplayer and also arrived at desolate Towers to point and wave at no one.

The strikes had gamers dropping out left and right.  Whether it was from them losing connection to the Bungie servers or just being crybabies is anyone's guess, but it did hinder some of the fun.  If you were in the middle of a strike that required a three-man team and a member suddenly disappeared, the rest of the team was left hanging.  In the Alpha, when a player dropped out for any reason, another was replaced seamlessly without a problem.  But not in the Beta.  You had to soldier on, ruining a perfectly good three-man dance off at mission end.

Gamer drop-out didn't only extend to strikes though, multiplayer also felt an impact.  Since Control was the only option—yet again—teams in the beginning would be an even matched six vs. six.  But have a guardian get killed once or twice early on and decide to leave, and the team was then left a man short and Destiny never replaced them.  But it didn't stop with one.  Exceeding expectations, Destiny allowed any amount of your team to leave in the middle of a match and never refilled the tank.  There were games that ended up six vs. two by the end.  Bungie needs to implement either a penalty or replacement system for drop-outs.  If not, you'd better gather five of your best friends on your fire-team that way you know no one is leaving until the end.

"Let's find you a new voice, Ghost.  Maybe one of the female persuasion.  Because--no offense--you're just 
not exciting enough for me...I need pizazz and I need it now." 

THE INDIFFERENT:
Since the complaints from the Alpha, Dinklage has had his voice work synthesized to almost unrecognizable levels, even sparking Bungie to remove the "that wizard came from the moon" line.  Some people say it's a lot better, but really…you can polish a turd as much as you want, but in the end, it's still a turd.  Now, Dinklage's voice acting isn't that bad—it's more flat than anything—but sending it through a thousand different programs, still won't give it life. 

Alpha survivors hoped and dreamed that the Beta would have a higher level cap for your character, bringing additional guns, upgrades, accessories, and dance moves.  Many gamers were left disappointed to discover the level cap was still held tight at eight.  So again you obtained the same guns and only went as far as the Alpha.  The other request Alpha survivors wanted were more areas to explore, but the moon mission ended up being the only addition in the Beta.  Which begs the question: Could Destiny be smaller in scope and story than Bungie has led its audience to believe?  With one major area to explore per planet, there's a chance Destiny's story could be beaten in just a few hours.  But this is primarily a multiplayer game, so those looking for a deep story might be better off looking elsewhere.

Other multiplayer game types not shown include: 
Rock, Paper, Scissors; Pick-A-Number; Flip-A-Coin; and Guess Which Hand

BETA CONCLUSION:
The bottom line: Destiny is still a lot of fun at its core.  Were Alpha survivors hoping for a bit more this time around?  Yep.  Did they get it?  Nope.  Did it make a difference?  Only to some.  Most gamers still found the multiplayer exciting even though they were only privy to a few different maps and the same Control game type.  Even though the Beta started with a little more story this time around, it’s the multiplayer and Raids that will keep gamers returning.  Does Bungie have a few aces up its sleeve come release time?  No way to tell.  The only thing gamers can do is try to fill the Destiny void during August and wait for the full version to blow their minds…or maybe not.  Here's hoping for the best.

Sunday, February 10, 2013

Could the Next-Gen Consoles Suck?



The next generation consoles promise to tickle your crotch while you play, and any damage you sustain while button mashing will cross over into reality and allow you to feel the real effects of not staying in cover.  These are only rumors at the moment, but with the revealing of the next console generations so close, we felt as though it was time to talk about them.

With the Wii-U already out in stores and graphics about as good as the stone tablets the cave men used, we think it's safe to say, Nintendo will not even compete in the next generation console war.  Most of their base/sales have turned to mobile gaming, leaving the "real" gamers itching for more graphics, more violence and more games where you don't have to get up off the couch and jack-off a controller to play.  So, as Nintendo tries to design another console with terrible graphics that also toasts your bread, we’re here to discuss the real players in the game.

How about a tug?

Yes, there are rumors of several other companies attempting to enter the console fray, but until we see it, they're null and void.  That leaves only two: Sony and Microsoft.

We'll attack at first light and when they're down, kick 'em in the balls.

With that in mind, rumors upon rumors continue to circulate out in the great expanse of forbidden AI.  More graphic power—yes please.  Bigger games—yes please.  More online presence—yeah, I guess so.  More motion gaming—um, nope.  Constant connection to the Internet needed—now this is where we draw the line.

No Internet Allowed.

A lot of rumors have circulated, stating either the PS4 or the 720 will have to have constant Internet connections to prevent used or pirated games, or games that have jumped nationality from Cuba and have surfaced here in the states looking to start a new life.  Whatever the frigging reason, it's utterly ridiculous.  It might be the competition leaking these rumors, just to get people to hate one console or another.  But, there's also a chance this could be true.
  
So, are the two giants in the console market really that stupid to strip half of their sales due to having a constant Internet connection?  They might in fact, just be.

If you think about it, not everyone who owns a console has a broad-band connection.  So where do they come into the mix?  And not everyone wants to play online with people.  Most of us at P&P and our friends like the lone adventures, probably because we're older and don't feel like dealing with the 12yr. olds that have bad attitudes and trucker mouths, telling us we can lick their balls after they gunned us down for the umpteenth time.  That's certainly fun to hear, but after a while their squeaky voices, due to their balls not dropping yet, really start to pain your eardrums, and so you tend to yearn for the lone adventure.

So what if they really do it?  What if they really require a constant Internet connection?  

Simple: We don't play, which also means, we don't pay.
They want to limit used game sales, because the publishers are losing money and blah, blah, blah.  I don't want to hear how much it's costing to make a good game nowadays, or that publishers have to eat too.  It's a business, just like everything else in the world, if you can't handle it, then get out and go make toaster ovens or diamond studded dildos, instead of sitting on your asses and complaining like little girls. 

Nobody is buying my toaster ovens!

So why attack games with these limitations? 
You never hear about movie studios that are going to require Internet connections to watch their Blu-Rays.  Why is that?  Is it because the studios know everyone will instantly stop paying for Blu-Ray?  You damn right it is.  So why go after the gamers?  Is it mainly because we're simple folk, who are just looking to have a little fun and don't really want to start a ruckus?  Maybe. 

Gamers are anywhere from toddler-35yrs. and we know men even older that play.  The younger kids have parents that buy them games.  And the parents aren't involved in what’s happening in the next generation consoles.  They're just dragged to the store by their kids, who are screaming “Halo 25”, and most parents don't give a crap what kind of game it is, as long as it keeps their kid amused for a few hours, so mommy and daddy can have coke-sniffing, orgy parties while their kids are in the next room chain-sawing each other on-screen. (This is pure speculation, we at P&P have absolutely no facts to back anything up, and also…we don't give a crap) 

You hear thumping against the wall? Yeah, me neither.

Now the older crowd, like us, just doesn't want to be bothered.  We have enough frigging stress with bills, kids, wives, and jobs that we can't spend every waking moment complaining about constant Internet connections. (Hence this one and only article)  But here's where the fun comes in: if by some crazy chance that either company or both, decide to try that crap, they're not going to hear uproar as loud as they’ll feel it in their pockets.  The staff here all feels the same way: constant Internet connection means no new consoles.  We'll stick with our current stuff and turn to mobile gaming or the other rumored companies looking to make a console buck.  That's just how it's going to be.

How silly is a constant Internet connection anyway?  
When you buy a magazine—does it scan your eyeballs or genitals, to make sure you're the only one reading it?  No.  If they pulled that crap, no magazines would be bought.  You wouldn't even be able to lend your friend the new issue of Horny Housewives Humping Banana Throwing Dragon Riders.  And what kind of society would we be if we can't share porn?  Seriously though, you won't be able to lend your friend the game to see if he likes it, or take it to your friend’s house during a party…it'll just be a mess.  Some people have multiple Xbox’s in their house, and what: now you’re going to need multiple games?  What the hell is the gaming market coming to?  We blame EA.  They trashed the Mass Effect’s ending and now are slipping dirty ideas into the minds of console makers…shame on them, and the like.  Sorry, that might just be some knotted up hostility towards Shepard’s end game.

If publishers are so concerned with used games sales then they should stop complaining and do what you’re supposed to do: either, give incentives to buy new games or OPEN UP YOUR OWN ONLINE USED-GAME STORE. 

 It was nice knowing you. *Sniffle*

That’s what used to happen in this world: someone loses money because a competitor has a better idea, so that certain someone would try to outsmart their competitor or die trying.  A company never just sat on their ass and decided we’re going to complain and then screw the customer. 

That’s not how it works. 

But times have changed, and instead of Americans wanting to better themselves, they just sit around and cry about who owes them what.  Reality check, nobody owes you anything.  Nowadays, companies resemble children running around like sour a-holes suing one another.  Apple is suing Joe Blow, Joe Blow turns around and sues little Mary Buttercup, she huffs and puffs and cries and then sues Johnny Ballsack—it’s all very complicated and convoluted. 

The negligence and audacity of these companies is unbelievable.  Turning around and pushing your problems on your customers is like Burger King telling you—you’re going to eat whatever day-old, half-eaten, piss-soaked slop we serve you, and you’re going to like it.  And we’re lining up to buy the older, more eaten, more piss-soaked burger, because Burger King says it’s the next best thing. 

Another piss-burger, coming right up! 

Well, we don’t have to play their game.  People forget we’re in the driver-seat.  We dictate what kind of products should come out next, and what route the designers should take.  We don’t speak with our words or silly petitions, we speak with our wallets.  

If these consoles come out and require anything we don’t like, don’t spend the money.  After a year of terrible sales, the companies will quickly rethink their investments and revert back to what we have now.  If they don’t, they’ll simply slip into obscurity, to never be heard from again. 

Of course, the above plan could go right out the window if the gamer-drones of the world, just march to the store and buy whatever comes out.  But that would never happen, right?  Society is smarter than that…Right?  Hello?  Oh, forget it.

*Drops the megaphone and steps down from the languid soapbox*

The rage and terrible language of this article is based entirely on speculation, so all of the above problems could just be silliness to the millionth degree.  We hope these rumors aren’t true, but if they are, we’re ready.  Here’s to the next Xbox and Playstation…Hope you guys don’t frig it up.