Saturday, August 30, 2014

Video Games: The All-Digital Future


WARNING: the following article is lathered in extreme sarcasm and should be read with a continuous sly grin and sporadic maniacal laugh.  Enjoy.

When you come home from a long day, the first thing you need to do is shake off all the stupid you've accumulated from other human beings.  And the only way to do that is with pixelated adventuring.  So you grab two pounds of bacon, 360 ounces of soft drink (diet of course), a barrel of cheese balls, and then bury your ass in your favorite chair…but not before the arduous task of opening a video game case and slipping the disc inside your console.

After years of vanquishing evil, the holy warrior arrived at his hardest task yet: a boat with no oars.

After decades of leveling up you've realized something: the last thing you want to do is make life more complicated…and sitting down and preparing a video game has just become a hassle.  There must be some way to make the experience better.  Well, there is.  It's called the digital video game marketplace: where everything is made of pixelated lollipops and artificial rainbows.  Why should you have to waste fifteen seconds slipping a disc in your machine, when those precious seconds could be spent eating another cheese ball smothered in bacon?  Why should anyone have to go through the harrowing task of finding a spot for all those 1/2 inch wide disc cases?  And why should any gamer have to go outside *gulp* and hand money to another human being in exchange for goods?  Why?

None of those terrible situations should have to be completed by anyone, when all you have to do is push a button to purchase and download the newest game.  Now, let's not mention the extremely long amount of time it could take to download these games.  Depending on your Internet speed, you might be able to run to the store twice or even eat double the amount of cheese balls.  But that's just injecting logic where is doesn't belong.  The truth is: purchasing a digital video game is the Lord's work.  It is everything that is good in a world where people need their pleasures yesterday.  But before you go organizing town wide disc-burnings and declaring Blu-ray the devil, there are a few things about the inevitable All-Digital future you should probably know.

Gamers around the world reveled in The Witcher 3 storyline...right up until Geralt challenged 
a creature to a dance-off for a loaf of bread. 

OWNERSHIP:
If you don't know it by now, here's a reminder: you don't own anything you purchase digitally.  You're only purchasing a license to use the product.  But do you really need to own anything in this world, anyway?  No.  Life and everything in it is a pixelated illusion like the Matrix, a series of random zeroes and ones.  And you're satisfied knowing that a few colored pixels are yours to use right up until you're dead.  So who cares about bequeathing anything to your heirs?  Screw the family.  They've never really given you anything but love and affection.  And who needs that when you're trying to beat Diablo 3 in the hardest mode?

TRADE INS:
Digital collections are so easy to manage: when a hard drive is full all you have to do is delete a game and replace it with the next best thing.  A few years down the line you could always go back and replay your game and it didn't even collect any dust.  And with all the new games coming out every week, of course a few years from now you'll want to go back and replay that game that already has ten sequels.  Only silly people would take their old games that they haven't played in months or years and trade them in to get money for new ones.  You'd have to be seen in public anyway.  And going outside could be very detrimental to your health.  Have you ever tried crossing a street?
 
"Trust me, gents, aim for the nuts!  It's the only way!"

LENDING:
Nobody likes to share.  Everyone knows that.  "You want me to allow my friend to try a game for a day or week while I'm playing something new?  No way!"  Your games—er licenses—are yours and nobody will lay a finger on them ever again.  By having a digital collection, you will never have to share.  Of course the PS4 has that new share feature coming up, where you'll be able to hand over the controller (via the internet) for an hour so your friend can try out a game.  Dang.  And you'll have to be online and sit there while your friend has all the fun.  Dang, dang.  At least they won't have to be in your house like the old days.  Nobody enjoys having people in their living room, playing their games and eating their food.

"Well, we have to get down there somehow..."
"Alright, Hotshot, then you jump first, because hay from a few hundred feet is ridiculous 
and my stupid meter is completely filled."

PRICES:
So we've finally come to the real advantage to a digital future.  These old disc based ways cause games to still be priced at sixty bucks a pop with only a few hours of campaign.  And all your hard-earned money goes to the evil retail corporations instead of the developers.  But with an All-Digital future you won't have to worry about that anymore.  With digital pricing you can fully support your developers by giving more money directly to them, especially if they don't have to compete with brick and mortar store prices.  And currently with no overhead on digital games—no child labor plants making discs, no drivers being paid to ship them, no money going towards keeping the lights on in a store, and absolutely no money paying a cashier's salary—new AAA games are already much, much cheaper in the digital marketplace than their retail counterparts.  It's amazing that discs have lasted this long with their digital versions practically free compared to the retail versions.

You must also understand that sneaky retail stores have something called shelf space that only comes in a limited amount.  So at one point or another, these devil-stores have to sell their video games cheaper to make room for new games.  It's a fairly new idea called "the sale."  But you won't have to worry about that anymore with all games becoming digital in the future, and pixelated shelf space becoming infinite.  And since developers and publishers won't be competing with retail, they can set their game prices as low (Yay!) or as high (Boo!) as they see fit.  As an example, just look at all the perfectly priced mobile games in App stores.  There's not a single one more than 99 cents.  So don't fret…a developer or publisher would never charge more than what their video game is worth, especially with the cost of production going up every second.  You'll just be swimming in all the extra cash you'll be saving on brand-new digital video games.  It'll be gaming nirvana.  And you'll be a god.

"You like that, tough guy?  The king of stealth taught me this."
"Batman?"
"Batman's fictional you idiot.  It was Sam Fisher."

CONCLUSION:
Thank goodness an All-Digital future is inevitable, because the strenuous effort it takes to insert a gaming disc is corrupting society.  A decade from now, gamers will be showered in pixelated candy canes and animated fairy dust.  And with all those wonderful benefits listed above, only a fool would want an actual disc they can own and hold in their hands.


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