Saturday, April 18, 2015

Video Game Review: Hand of Fate


Since she had such a marvelous guest review of Darkest Dungeon, Glitchiee returns this time to put Hand of Fate through the ringer.  So take it away Glitchiee:

Hand of Fate deals you cards that hold delicious food, armor, and vampires…but where does that leave all the combat?

STORY:
The player is sat across from a mysterious dealer that continually provokes you throughout the game.  Have you lost your memory?  Is this card game going to get you killed?  Can you understand the dealer's words as he talks underneath a handkerchief?  These and other questions arise as you play through the game trying to acquire the mysterious dealer's items.  Food carts, platforming death mazes, luck, and a clunky combat system ensues.

"Abradna cabrshea sha."
"Yeah, you're going to have to repeat that. I can't understand a word coming out 
of your mouth with that scarf wrapped around your head."
"Bi sauegd abrashhh cabrabra."
"You know what?  Forget it.  Let's just play 'Go Fish' or something."

GAMEPLAY/THOUGHTS:
Hand of Fate is comprised of two different play styles.  There is the card game section and then there is the combat section.  And having the two mixed in a pixelated cocktail is a concept most gamers have yet to come across.  It brings a fresh take on most card games that are currently floating around in the gaming world.

Let's start with the card section of gameplay.  This is by far the best part of the game, due to smooth animations, fantastic voice over, and overall concept.  The player builds a deck of cards consisting of various combat equipment and encounters.  These can range from swords, rat cleavers, fancy rings, goblins stealing your stuff, a funky carnival, and lava golems.  The cards you select are shuffled in with other encounter, heath, and gold cards, and then are laid out in various patterns.  And you use the token representing your character to move around the dealer's table, selecting which cards it will jump to.  Some layouts are much more difficult than others, causing you to move unnecessarily, which in turn will cost you precious food.  And when you run out of food, well…you start losing health per each move, which can result in you starving to death.  If you happen to survive at the end of each board, you will either hit stairs, a forest, or a ship to take you across the sea to more encounters.  And after each encounter you become closer to facing that level's boss.

Now, not only do encounters give you items or have hilarious text or force you into combat, but there is also a chance mechanic.  Typically there are four cards you can choose from with various chances of success.  These get shuffled and you have to pick what you think is the right card in order to succeed.  This is where luck plays a huge role in the game, just like any other card game.  So if you're the type of person that buys their lottery tickets already ripped up, you might have a tough time in this area, because if you choose unwisely and fail, you can starve, lose health, face more enemies than you can handle, or even get cursed.
 
"You want me to what?  Nope.  I'm fine staying right here.  If I get hungry, I'll just eat my mace." 

This then brings us to the not-so-successful combat portion of the game.  When you land on certain battle encounters, you are then whisked away from the card table and dropped into a randomized location filled with goblins, ugly rats, death-dealing mazes, humongous Minotaurs and bosses.  It's in these combat areas that your equipment cards turn into actual weapons and armor, while the suit cards materialize into living breathing bloodthirsty enemies, allowing the clunky excitement to really begin.

While the combat makes it seem like the battling would be the highlight of the game…this is where you would be oh so very wrong.  The mechanics are awkward, the game slightly lags during fights, and there is no way to change your point of view.  Most of your time will be spent attempting to find out where enemies are and then repositioning your character so that you can actually be able to land a hit.  And if there are more than five baddies floating around, forget it.  Instant game over.  Now there may be rare instances where you have an awesome weapon, artifact, or something that'll actually let you survive, in which case, you'll probably get extremely giddy.  But don't get your hopes up.

With all that said, there are some fun parts in the combat sections.  The enemies will make hilarious noises, especially when you kill them.  And when you whack the last enemy to death, it makes a gong like sound.  You seriously have a gong sound announcing you are the winner.  How amazing is that?  You can also kill enemies by reflecting their projectiles back at them, adding depth to your defense and if performed correctly, is even more amazing than a gong sound.  Which in turn will make you scream at the PC like a maniacal villain, "mwhahahahaha idiot, you thought you had me but I got you with your own throwing knife."  Truly epic indeed.

"Hmm...sitting across from a shady dealer wanting to play some random card game HE invented
 sounds like fun.  Deal me in.  And why can't I see your face all of a sudden?"

CONCLUSION:
The massive difference between the amazing gameplay in the card section and the absolute horrendous gameplay mechanics in the combat section is the only reason why gamers won't be singing Hand of Fate's praises.  Imagine attempting to defeat a boss with the awkward combat mechanics and during the battle, trying to compensate for lag.  It's terrible.  So it's extremely possible to be stuck on the very first board with absolutely no way to advance.  On top of that, where is the story?  Oh wait, that's right…there really is none.  The dealer seems just as confused about the plot as the main character.  Maybe if there was a reason to keep playing, you'd be a little more invested in the game.

So if the battle mechanics were cleaned up or they added a story to keep you playing, Hand of Fate's score would drastically improve.  But with a great idea and fantastic card game, it's a shame Hand of Fate has to fall short in the combat area.  If that part of the game was just pushed a little further, or cleaned up a smidgen, then Hand of Fate would rock your world.

EDIT (4-25-15): The latest update for Hand of Fate introduced playable Fates. These Fates allow the player to pick their difficulty, from apprentice to warlord. Each Fate comes with its own encounter card series, so not only can you replay the game on another difficulty, but a new encounter comes with the deal. Even though game controllers still seem to be glitched, being able to play on easy mode makes the game—especially the fighting—much better. 

3 out of 5 Stars (minus a star for both combat mechanics and missing story)

Reviewer: Glitchiee – Twitter / Twitch
Editor: Hank – Twitter / Twitch

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