Saturday, May 2, 2015

Bloodborne - The Perfect Mix of Pixelated Addiction


With the lukewarm reception of The Order: 1886, Playstation needed another game to bring it back from the slight exclusive hole it found itself in.  So what type of game could possibly make you stay up late at night, until your eyeballs are coating in red and your lips are chapped from dehydration?  What kind of game will make you rip your hair out from aggravation because of an unbelievable tough boss, but then make you feel unstoppable once you've taken it down?  What type of game will make you want to find every secret, take on every enemy, and use every available weapon at your disposal?  Well…a game that feeds an addiction.  That's what.  And currently, on the PS4, there's no game that does it better than Bloodborne.

Bloodborne is a lovely mix of stress, grinding, and elation.  But why?  How can a game that has such a high level of difficulty be so soothing at the same time?  How can a game that makes you want to throw your PS4 out the window be so addicting?  What's the secret?  Well the answer isn't in one grand idea.  It comes down to plenty of factors.  But one thing is for sure.  Once you start playing Bloodborne, you won't stop until every boss is killed, every enemy is found, and every weapon in the game has lain upon your back.  It's just that simple.

"Hey doll, here's a quarter.  Give me a call when you get a little older, huh?" 

STRESS AND ELATION:
Walking down any new corridors or open areas of Bloodborne with a decent amount of blood echoes makes you involuntarily hold your breath until the next lantern (save point) can be found.  You have no idea what lurks around the corner.  Everything could be moving along smoothly and then you come upon an enemy you haven't faced before and stop.  The beast looks weak enough.  You size up the weapon on your back and take in the foe.  "I can do this," you think, "This thing will be a pushover."  And then before you can blink the beast is eating your face and the dreaded "you died" appear on the screen causing you to bang your head against the wall.  What the hell happened?  Suddenly your gaming abilities begin to haunt your dreams and you feel inadequate in the gamer community.  You, my joystick fondling friend...are stressed.  It happens to the best of us.  But don't lose hope.  Your precious blood echoes that you just lost…are simply another challenge away. 

Bloodborne gives you the remarkable ability to go back to that very same enemy you just lost hours of time on and get it all back.  A do over.  A second chance.  This is what keeps you pushing forward through the game.  If the game didn't have this ability, you'd pack it up right there and say, "screw it, I'm done."  And that'd be that.  But the feeling of being able to get all your hard work back keeps you gaming.  So you end up grabbing that controller with a fierceness and determination to kick that new enemy's ass.  You run through the entire level just to get to it, draw your favorite trick weapon and school the crap out of that beast.  Boom sauce.  Blood echoes retrieved.  This, my friends, is the feeling of elation.  And being able to gain all those lost blood echoes back makes Bloodborne so very, very addicting. 

"Ya know, you almost snuck up on me.  It was probably your massive size or that ridiculously 
loud bell hanging around your neck that gave you away." 

NEW ENEMIES:
People that haven't played the game will ask questions like, "But what's the story?" or "Why are you still running around killing things?"  And the answers are simple: Who cares and because it feels so good and it's so much damn fun.  If Bloodborne simply threw the same enemies at you the entire game *cough* The Order *cough* you'd be bored out of your mind.  But as you progress through the game, there's always something new lurking around the corner and it usually isn't something you want to fight without a strategy.  But the sheer variety of baddies you encounter—even in the very first area—will keep you pushing forward to find what else the game has to offer.  And with every new enemy come more of those precious blood echoes (used to level up).  So why not push forward another half hour just to see what lies ahead.  Will it be a disgusting giant pig?  Or how about a steaming pile of snakes?  A wraith?  A reaper?  A werewolf?  Or maybe a crazy, gun toting old man in a wheelchair?  Whatever it is…the game will keep you itching for more.  For more new enemies and for more precious blood echoes, feeding that blood thirsty addiction.

THE TRICK WEAPONS:
Ever wanted to swing a dainty sword at an enemy and once they're stunned, stuff that dainty sword in a humongous block of stone and then pound the crap out of them?  Of course you do.  Another reason Bloodborne sucks you in is the trick weapons in the game.  A trick weapon is a weapon that can be used multiple ways.  Like the above, there are plenty of other weapons to be found and rewarded to the player for either leveling up their character or taking down a certain boss.  So what better way to keep a gamer coming back for more poundings than to offer a sweet prize for their success?  And once you get a taste of whacking anything with your weapons—even smashing crates and vases—you'll never want to stop swinging.  Or collecting all the awesomely massive weapons the game has to offer.

"Listen, the Doo Wop sounds great guys, but don't you think a little "Light my Fire" by the 
Doors is more appropriate?"

THE LEVELING SYSTEM:
This is the final piece to the addiction puzzle.  So there you are standing half way between a lantern and a boss.  You have almost enough blood echoes to increase your level.  What do you do?  Do you push forward to the end and risk your current progress or cut down a few more enemies and then backtrack it all the way to the lantern?  This is the heart of strategic play in Bloodborne.  This is a question every hunter will ask themselves at some point in the game and probably more and more as you progress through each area.  This is a perfect balance between feeling adrenaline and going for it, or playing it safe and strengthening your character.  And why would people decide to go for it, instead?  Because all the enemies you just struck down will respawn once you come back to the area.  So what does this do?  This respawning mechanic keeps you farming areas for more blood vials and blood echoes just to keep your character growing strong.  You'll return time and time again to the same locales just to level up your character.  You want to be able to swing harder don't you?  Yep.  You want to be able to swing more often, right?  Yep.  So you'll spend more and more time pushing your way through areas and before you know it, you've spent half of your glorious sleep killing beasts in Bloodborne.  Feeding the addiction of wanting more.  You want to kill that next boss as quickly as possible, right?  Well then you better raise your level a couple more times…or maybe even more.  And you'll definitely feel like a badass when you're running through an area and crushing foes with just one or two swings of your holy sword.  This is the true genius of Bloodborne: Allowing the gamer to feel the raw power of working toward strengthening their character.  This is what makes you come back time and time again for more blood.  This is what makes Bloodborne such an addicting game.

"I don't understand these new headstones at all.  I gave it a dollar.  Now spit out my goddamn 
Mountain Dew."

CONCLUSION:
You may have more addictions than the above or you may have less, but one thing is for sure, once you begin to play Bloodborne it will suck you in one way or another.  It'll make you yearn for that next level or for that next notch on your belt for taking down a boss.  It'll make you want to smash every creature's face in with a hammer or a scabbard or a massive axe.  Bloodborne may not have the greatest story ever told in gaming, or a map, or even give you any direction whatsoever while playing, but no matter what, you'll continue to come back for more because it’s the perfect mix of pixelated addiction.  Just remember to eat and drink and relieve yourself from time to time…because there's no reviving at a lantern in this life.

Article by: Hank – Twitter / Twitch

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