Saturday, March 7, 2015

Video Game Review - The Order: 1886


The Order: 1886 wastes no time revealing its hand.  From the moment it begins you're bombarded with beautiful graphics, tremendous cut-scenes, and top-notch voice acting.  But where does that leave the gameplay and story?

STORY:
In an alternate 1886 London, werewolves run a mock and only one small group of knights can stop them: The Order.  The knights have traded in their swords for more practical weapons like shotguns and hand cannons, but their sworn oath to take out the Lycans has remained the same.  Players assume the role of Galahad: a valiant knight that isn't old, but experienced with a sexy mustache and mussed hair.  Nothing will stop Sir Galahad from tracking down the source of this terrible evil…except maybe an unfinished story.

"I don't know about you, but after this...I'm going back to that brothel to catch a few more STD's."

THOUGHTS:
If there was ever a video game that allowed players to sit on a couch and pig out while almost gaming, this would be it.  There are equally the same amounts of cut-scenes as there is gunplay.  So before you start the The Order: 1886, make sure you have a gigantic bucket of popcorn, a hotdog wrapped in bacon, one large fry, a cheesesteak, fish and chips, a milkshake, and a box of junior mints to finish it all off.  Because this is one long movie and just a small box of Raisinets is not going to cut it. 

You might notice when you start The Order that a percentage of the screen is missing.  Do not attempt to look under the sofa or in between the cushions…it’s actually not supposed to be there.  Did the developer add the black bars at the top and bottom of the screen to make the game more cinematic?  Or just to decrease the amount of pixels, because it couldn't run at full 1080p?  This is anyone's guess.  But it's best not to think about it and push on. 

The Order is beautiful.  In fact, it's one of the most beautiful games the PS4 has in its arsenal at the moment.  The detail to the characters and the extremely well crafted guns are some of the best pixelated artistry you'll see on console.  On top of the gorgeous art, you get astounding voice over and character animations.  The slight changes in facial expressions allow you to see a protagonist go from happy to sad to worried with just an eye adjustment.  And watching one of the main characters contemplate their next move is breathtaking.  But the problem is gamers have watched movies before.  We've sat in a theater or at home and have seen great acting on screen.  So whether or not you enjoy yourself, all comes down to the gameplay.

"I know you can't do anything about your ugly face, but a Tic Tac could possibly solve that halitosis."

GAMEPLAY:
The few and far between gun fights that happen within The Order are heavily inspired by Gears of War.  You might be saying, "Good, I love Gears of War," but do you really remember all the immense battles in those games?  The massive fights you'd get in and the fun weapons you'd be able to use?  Well forget all that while you’re playing The Order.  The closest thing you get to fun, is at one point your character uses a rocket launcher for a couple of minutes.  Aside from that, most of the time is spent using different rifles, a few machine guns, and the same pistols.  Now, it may sound like a Call of Duty type game, but the gunplay is cliché and uninspired.  Duck and wait…return fire and then rinse and repeat.  Now, a few of the sequences do have enemies dressed up like The Man in the Iron Mask, but they are just bullet sponges.  You literally have to sink over 15 shots into these idiots to put them down and their shotgun—no matter if you're behind cover or not—stings and hurts you.  So the gun "play" just becomes slightly more tedious and frustrating.

Now…at one point the shootouts do get turned up to eleven and that's when you're fighting in a kitchen area.  Why?  Because pots and pans, man.  Pots and pans.  The physics in some parts of the game is actually entertaining.  For instance, in the kitchen you'll have more fun shooting the hanging pots then the actual enemies that are trying to kill you.  But sheer awesomeness doesn't surface until you get to the warehouse and the game begins to mimic a county fair.  The enemies will actually pour out of one side of the screen like ducks and it's your job to take them down.  The only thing this sequence was missing was the ding sound as each enemy was shot in the head.  Nothing like nostalgia, right?

"Hmmm...small alley with cover carefully placed here and there.  Yep, pretty much what I expected." 

THE WEREWOLVES:
Sprinkled in between the gun battles and long cut-scenes are a few werewolf scenarios.  Actually there are two kinds: one scenario puts you in a large room and exactly three Lycans will charge at you.  You shoot and dodge and then press another button to take them down.  The other scenario is more like an interactive movie: a giant Lycan growls and slashes and you press the button prompts to avoid being eaten.  The first scenario sounds like fun, but with the QTE included to dodge, it becomes outrageously stupid and tedious.  The second scenario is actually copied twice in the game and is ridiculous.  If you think you're actually making the moves shown on screen you're sadly mistaken.  Because there are times when you’re fighting the giant werewolf and trying to press a button, but nothing happens.  Why?  Because it's not scripted at that moment.  So you'll have to wait for the script to kick in and then one of your button mashes will finally go through.  Kevin Sorbo has the perfect reaction to these sequences.

THE STEALTH:
There's not much to say except the stealth in the game is terrible.  Done.  You would think with all the massive stealth titles out there to pull reference from, like Hitman, or Splinter Cell, that these areas would be fun.  Nope.  Just more button prompts.  And if you fail pressing that one button, you have to do the entire area over again.  There's no running away or punching the guy in the face or causing the sequence to go from stealth to action.  There's nothing.  You either do the stealth exactly as the game tells you or you're dead.  Fail.

HOW IS THE STORY:
Yes…how is the story?  Well, do you like your stories to have no ending?  How about a love story that really doesn't matter?  Or how about characters that basically are just pixelated bodies thrown in to take up space?  If so, then you'll love the story.  The funny thing is all the ingredients were there for a fantastic romp: Old school London, Steampunk, gorgeous weapons, werewolves, Tesla, the Knights of the Round Table, and even Jack the Ripper.  But it turns out that the actual execution of the story is more like the Three Stooges trying to bake a cake.  They have all the right ingredients.  They even have the recipe on how to it, but for some reason everything turns out blowing up in their faces.  When a main character gets hurt, you won't even care because they haven't been explored yet.  And then when the ending leaves story plots up in the air (can you say PlayStation franchise) you’re left scratching your head with the controller.

"I have to find that sniper...but first I must read every newspaper in the room and 
look at every photograph."

CHOOSE YOUR OWN ADVENTURE:
The Order could have been that much more interesting if the player could have chosen—just in a couple of spots—how the story played out.  But instead your hand is held while you walk through scripted event after scripted event.  There's no weaving your own path or telling your own story.  You basically sit there and watch a movie unfold, while being prompted to push a button every once in a while.  Cool story, bro.


HOW TO MAKE A SHORT GAME LONGER:
The Order is short.  About seven hours with half that time being cut-scenes.  But it didn't need to be that long.  It feels as though the developers had a good few hours and then thought, "Well, crap…how do we make it longer?"  And some joker in the back of the room was like, "Let's make the main character read the paper and look at old photographs."  And everyone cheered and slapped that guy in the ass and said, "gg."  Not only do these boring events take place, but you'll also spend time searching bookcases and an entire warehouse for certain things...just like real life.  And you know how much fun looking for a needle in a haystack is, so there's no need to go into detail.  Also, your character feels like he weighs two thousand pounds and attempting to push the thumb stick to get him to move is horrific.  They actually slowed him down in areas so wandering around would take even longer.  If you pulled out the searching sequences, the walking sequences, and the studying objects sequences, the game would literally take about four hours…tops.  But they had to make it feel longer.  And it sure does.  It feels so long in parts you'll completely stop looking at newspapers and disregard trophies just to get to the next cut-scene or…hopefully a gun battle.

"Man, everyday these mobile games get more and more complicated.  What'll they think of next?"

CONCLUSION:
The Order: 1886 shows Playstation fans what's possible in terms of graphics and beauty.  And Ready at Dawn took a shot at attempting something new in gaming and should be commended for that.  But with uninspired gameplay, and sequences that completely bog down the flow of the story, you'd be much better off spending your hard earn money on another game or waiting for this one to go on sale.  The upside is the sequel is definitely coming and with this mess already out of the way, hopefully the next game focuses on just fixing all the problems.  Imagine what a sequel would be like if the graphics and beauty remained, but the story and gameplay was also top-notch?  Complete gaming bliss.

2.5 out of 5 Stars (add a star for graphics & beauty, and ½ star for voice-over)

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