Saturday, June 13, 2015

Video Game Review - Bloodborne


From the first moment you swing your weapon, Bloodborne will suck into its world and never let you go.

A Game Review by Hank:

STORY:
The player assumes the role of a lone hunter, seeking a powerful blood known as Paleblood.  Upon arriving in the city of Yharnam, the hunter discovers a plague that is turning the city's inhabitants into beasties.  The only way to obtain the Paleblood is to navigate the horrific city streets and defeat every damn thing in the way.  Humongous creatures, spilled blood, tremendous sound effects, confusing lore, and the most unbelievably addicting gameplay ensue.

THOUGHTS:
There are video games that have remarkable stories.  This is not Bloodborne.  There are video games that have fantastic open worlds that allow you to choose your own adventure.  This is not Bloodborne.  There are video games that offer competitive online modes that turn into world competitions.  This is also not Bloodborne.  Then there are video games that beat you down and make you yearn to create the most badass, most violent, most heavy-hitting character you can, so you can go back to the foe that pounded you into the ground and destroy them, thus creating the greatest feeling of accomplishment you can get out of a video game.  This—my joystick fondling friends—is Bloodborne.  There is no doubt about it, once you finally beat Bloodborne, you will sit back for a moment and digest the amazing achievement you have just obtained.  Then seconds later you will pick up the controller and venture right back into the game on New Game Plus.  Why?  Because From Software has created an outstanding addictive game that can only be understood if played. 

"Seriously guys?  I wander off for a few minutes and already you've broken into my liquor cabinet?
What will they say at the next PTA meeting?"

WANDERING WITHOUT DIRECTION:
From Software is known to never hold the player's hand throughout a game.  And if you've played their previous titles, such as Demon's Souls or Dark Souls you'll know exactly what you're in for.  Would you like a map?  Tough.  You'll have to wander the streets like a drunken sailor looking for a cozy night with a soiled dove.  You want to know you're next objective?  Up yours.  You'll have to figure that crap out on your own.  Bloodborne doesn't hold your hand and help you across the street.  It lets you get hit by cars a few dozen times until you finally learn to look both ways. 

But can this be discouraging for the player?  Early on…yes.  You will wander around wondering just what your objective is as you strike down every foe in your way.  But once you defeat the first few bosses and move on to the next couple of areas, you'll come to understand why the game doesn't hold your hand.  When you discover a new place or a new disgusting boss and then walk away with a shiny new badge for taking them down, that's when you'll realize having your hand held, defeats the purpose of the game.  With a map or objectives, you'd instantly lose that amazing sense of accomplishment you just felt.  And on top of this, wandering around is half the fun.  Exploring every nook and cranny in the game leads you to amazing trophies, extra weapons, fantastic beasts, and unique gothic environments.  So why not just sit back, relax, swing your sword, and see where the grimy brick road takes you?

"Alright...I'm gonna be totally honest with myself here.  I have no frigging idea how I got up on this
 roof.  And those goddamn directions the bath messengers gave me make 
no sense.  Little f*ckers were probably drunk again."

COMBAT:
Oh baby…the most fun you'll ever have in Bloodborne is swinging whatever unique weapon you chose as your favorite.  From the first time your character lifts a heavy axe or sword or gigantic block of stone and pounds a foe into the ground, and you feel the weight of the character's weapon in your controller, you'll never want to stop swinging.  You'll beat the hell out of foes, bosses, lamps, coffins, birds, vases, books, crates, candlesticks, and whatever else you feel like demolishing.  Why?  Cause it’s just so much damn fun.  But that's not the only thing great about the game. 

The combat is perfectly balanced.  The weapons you choose in the game are considered trick weapons.  Each one comes in two forms: fast attack with less damage and slow attack with more damage.  It's up to the player to choose how to utilize these forms of brutality for each individual foe, but allows you to customize how you'll play the game.  Some players will run around with a gun in one hand, blasting away and hoping for those visceral attacks.  And other players will continually run around with a heavy weapon, looking for an opening to do the most damage.  Either way, you'll evolve as a player and the combat will become second nature.  If you're wondering whether your character is responsive during the game...allow your mind to be at ease.  Every movement, dodge, swing, and blast feels exquisite in Bloodborne, because every button has a purpose and is perfectly positioned on the controller.  Nothing ever feels like a chore during any battles.

Alongside attacks you'll have buttons to also consume blood vials (health) and buttons to dodge out of the way.  And after hours, upon hours of playing, dodging inside an enemy and chopping them down to the ground will become instinct.  And with the game being viewed in third person, it allows the player to virtually see all around them…because there is one place you don't want to be in Bloodborne: stuck in a corner, surrounded by multiple enemies.  The only disadvantage about the third person view is the sometimes wonky camera angle and locking system.

CAMERA ANGLE:
When dodging or striking, the combat system makes it easier on the player by offering a lock-on system when pushing the R3 button.  This places the camera directly behind the player and facing the enemy at all times.  Ninety nine percent of the time this works like a charm, but there are finicky spots in the game, where if you're not close enough to the foe, the camera will instead, spin around and have you facing the opposite direction.  Oops.  This leaves you open for an attack right down your backside.  While this doesn't happen all the time, it does pose a slight problem if you're not paying attention to the enemy, or have multiple enemies coming toward you.  Another wonky problem with the camera is its position in tight areas or those silly corners you accidentally find yourself stuck in.  In these magic moments the camera takes on a life of its own and flies anywhere it damn well pleases, leaving you spamming the dodge button to avoid danger like a madman with a nervous tick on crack.  Fortunately, both of these problems do not pop up nearly enough to hurt the mechanics of the game.  Just once in a while to get your heart pumping and the curses flying.  Most of time the camera is right where you need it: covering your beautiful backside.

"Crap.  After all that...I forgot my frigging rowboat." 

STRESS, ELATION, AND LEVELING:
No other game, currently, will stress you out as much as Bloodborne, but then leave you open to such elation once the battle is all over.  You will constantly be scrambling for lost echoes, but gaining those back is like being kicked in the nuts and then promised the greatest roll in the hay of your life.  Stress…elation.  Aggravation…accomplishment.  This mechanic of the game adds to the addicting gameplay.  But what happens when you finally have a gigantic bucket of echoes?  Well, you get to turn those in for a prize.  What's the prize?  Leveling up of course.  Here's where RPG elements erect themselves within the game.  You can basically build whatever type of character you please, or whatever type of character fits your play style.  Do you enjoy swinging heavy weapons and crushing foes into the ground?  Then you'll be leveling up strength and stamina.  How about pulling a trigger and blowing holes in a creature's face?  Well then, skill and blood tinge is probably where you'll want to drop your blood echoes.  The point is...both the feeling of elation and being able to level your character to your liking, fuels the addiction of having to play Bloodborne and virtually grow your character from nothing.

GAMEPLAY:
As stated above, the point to Bloodborne is growing your character into a wrecking ball and taking down the foes that are the size of mountains.  There's nothing better than getting your ass kicked and then coming back, stronger, faster, and more powerful and taking down the enemy that was giving you trouble.  And remarkably, Bloodborne allows you to do that simply.  The only thing you'll have to somewhat enjoy is farming for blood echoes.  Can you possibly make it through the game without farming?  Maybe.  More than likely though, you'll die too many times and get discouraged and put the game down.  But with the perfect combat and variety of enemies that Bloodborne provides, farming isn't as dull as you would think.  It's actually quite fun running through a level a couple more times and taking down the foes.  Not only will you gain precious blood echoes for leveling, but you'll also become very, very good at the game…to the point that you'll take down almost all the bosses the first time you meet them, even the last boss.  On top of all this, if you do happen to lose all your blood echoes to a boss or a creature that caught you unaware, the ability to go through the level and retrieve them by either finding them on the ground or killing the foe that killed you, pushes the player forward, instead of discouraging gameplay.  This system is perfectly balanced and without it, many Bloodborne players would have stopped playing a long time ago. 

"I came.  I saw.  I destroyed."
"Quiet!  Some of us beasts are trying to sleep."
"Sorry.  Didn't think anyone was still around.  Just practicing some cool lines, while looking cool."
"Beat it, moron."
"Ew...rude."

ART DIRECTION, SOUND, AND LEVEL DESIGN:
Bloodborne is gorgeous in a disgustingly horrific way.  From creatures that crawl around on their bellies and throw up on you, to gigantic spider-like bosses that fall from the sky, to unbelievable gothic architecture, Bloodborne will never cease to impress in the art department.  And along with the aesthetics, there's also the inventive level design.  Are you going to push forward with a boatload of blood echoes?  Well, you may only have to worry for the next couple minutes or so, because every level comes with wonderful shortcuts that allow you to make it safely back to a lantern (lanterns allow you to go back to home base and level up or buy stock in whatever you need to continue) to rest.  On top of level design and art direction, comes the characters and creatures.  Never once will you be bored traveling around in Bloodborne.  Every new area has wonderfully nasty new ghouls for you to discover.  And when you finally do pull out your favorite trick weapon and swing for the fences, the sound will make you feel like you're right there in the action.  From footsteps, to groans, to squishy flesh, to breakable vases, Bloodborne's sound design is impeccable.  From Software wanted a chilling experience with a feeling of despair around every corner and with all the above wrapped up in a nice tight bow, they delivered exactly what they set out to do.

"I swear to God, these doors get harder and harder to open as I go.  Next door I come across, I'm
calling the maintenance man first, so he can give it a good oiling." 

CHALICE DUNGEONS, NEW GAME PLUS AND MULTIPLAYER:
So you put sixty hours into Bloodborne.  You know almost every level by heart.  You've taken down all bosses, side bosses, and various other hunters roaming the landscape.  You've even managed to acquire every awesome weapon in the game, along with every piece of secret armor.  Now what?  Well that's where the fun begins.  You could go back and start a whole new character and run through the game, leveling up different attributes or...you could just keep the one you have and give New Game Plus a try.  New Game Plus keeps the game exactly the same way as you remember it, but you'll have tougher enemies and much, much tougher bosses.  But fortunately for you, you get to keep all your leveling and weapons and inventory and everything you learned to help conquer the new challenge.  And you never stop leveling up.  So you can now try out that mysterious magic offered in the game if you'd like by dropping blood echoes in those attributes, effectively making your character not only a heavy hitter, but also a ranged opponent. 

On top of New Game Plus are Chalice Dungeons.  These are dungeons found in Bloodborne that can be randomly generated and run through if you have the proper items in your inventory.  Some items will drop in the main game to get you started, but most items are found within the dungeons themselves.  But why should you try out the dungeons, when they're just the same thing as the main game, right?  Wrong.  The Chalice Dungeons have unique enemies, bosses, and items to acquire, effectively making them a whole new game in and of themselves.  What more replay ability could you possibly ask for?  The only problem with the dungeons is learning how to navigate through them.  Just like the main game, you get no help, no map, and no idea how they even work.  So a little Internet reading may be in store if you want to tackle these bad boys and earn yourself the precious Platinum trophy.

To add to the fun, Bloodborne even has co-op multiplayer and player versus player in its arsenal.  Now, most people will prefer to take the adventure alone, but if you so choose, you can have a buddy or stranger help you defeat a certain area or a certain boss in both the main game and Chalice Dungeons.  Or you can challenge other players to a duel if you’re feeling frisky.  What could be better than that?  Actually…many things, because attempting to do any kind of multiplayer in Bloodborne is so convoluted and confusing it may discourage some players to even try.  For example: instead of entering a lobby or something similar, you get bells for multiplayer.  Say what?  Ring this bell for this thing, and ring that bell for that thing...oh and this bell helps you do this and that…again, some Internet studying may be required.  Now, on top of ringing all the different bells for different things, the person you're trying to play with has to be in the exact same area to link up.  What does this all create?  A ridiculously confusing system that absolutely requires an overhaul.  Why not just have the ability to link with a friend in the very beginning and be done with it?  Or go to a lobby and find other people trying to fight through the same area as you?  If there's one facet of the game that needs work, sadly, it's the multiplayer aspect.  Fortunately, since the game has been released, From Software has already improved the online aspect a tad, so that means anything listed above can be improved with an update if the developer sees fit.  So here's hoping for the future.

"Listen, I know we haven't known each other that long, but you complete me.  See, Doll...you 
have blood echoes and I need them..."
"Be still my beating heart.  Please, don't stop there.  Tell me more my sweet Hunter."
"Um...that's it really."

CONCLUSION:
Bloodborne is an outstanding exclusive for Playstation.  There's no other way to put it.  With fantastic combat, addicting gameplay, unbelievable art direction, chilling atmosphere and only a few minor hiccups in the camera department and multiplayer, Bloodborne easily falls into one of P&P's 2015 game of the year candidates.  What does that mean?  It means, if you own a PS4 this game should not be missed under any circumstances.

4.5 out of 5 Stars (minus a ½ star for confusing lore, atrocious multiplayer and wonky camera)

Writer & Editor: Hank – Twitter / Twitch

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