Wednesday, August 19, 2015

Bioshock: Eight Years Later and Still Going Strong


An article by Hank: Twitter / Twitch

A lot of gamers today that have never heard of Bioshock before will watch some gameplay and the first thing they say is, "This reminds me of that game," or "Oh…the way he shoots is just like this game."  What they don't realize is that it's the other way around.  Bioshock isn't like a lot of games today.  A lot of games today are like Bioshock.  It's Bioshock that is the inspiration.  From the story, the gameplay, the physics, to even the way the enemies react, today's developers are still trying to capture the magic that Bioshock brought to the gaming table way back when.  But why?  Why do developers and gamers still talk about a game that's close to a decade old?  It can't still hold any status in the gaming world.  Its ideas and design and story, by this time, have to be boring and outdated.  And there's where you'd be wrong.  Because everything about Bioshock still impacts the gaming world.  It's the type of game that's not only a classic and fun to play, but it's timeless.

"Listen, honey, I promise...right after I kill a few more people we'll go get ice cream. Okay?"
"No.  I want it now. Now. Now. Now. No--"
"Alright! Just please be quiet. *sign* It's times like this I wish I could just climb in a hole and disappear." 

STORY:
One does not just simply beat Bioshock and then walk away without ever thinking about it again.  Why?  Because of its story.  Not only does this first-person shooter come with fun gameplay mechanics, but it's based on an idea that asks many different questions.  If you're not aware, Bioshock's idea of creating a society that puts man and his creations in the highest regard without the intrusion of government or religion is based on an actual philosophy created by Ayn Rand.  A philosophy that basically states any man or woman should be allowed to pursue their own happiness and economic interests without regard to the society around them; that every man or woman has to first respect themselves before they can respect others.  (Recommended reading: Atlas Shrugged.  Easter Egg: Atlas also happens to be a character in Bioshock.)

Well, Bioshock takes that first idea (the pursuit of happiness and economic interests) to the extreme and lets the player run around in an environment where lunatics have taken over.  It all starts with one of the game's antagonists, Andrew Ryan, the creator of Rapture.  He was born a Russian immigrant (just like the real Ayn Rand) and has seen the destruction that socialism and communism can cause first hand.  After escaping to America, he falls in love with Capitalism and freedom and chases his economic dream.  Andrew Ryan, soon after, becomes one of the richest men in the USA.  But his once beloved free nation, America, begins to fall because slowly socialism and communism start to seep their way in.  So Andrew Ryan decides there is only one thing to do: create his own utopia (a reference from Atlas Shrugged) where everyone can be free from the grips of government and religion.  He creates Rapture: a secret city under the sea where the greatest minds from around the world are free to chase whatever dream they have.  But Bioshock asks the question: what really does happen when everyone is free to do what they want without regulations.  And it's at this point where your character enters the story: right after the downfall of the once beautiful idea of Rapture. 

So you want to talk about a story that'll be timeless?  You want to talk about a story that will spark several political conversations?  You want to talk about a story that will last even after it has ended?  Then you want to talk about Bioshock.  This is why no matter how old this video game gets…it'll still be an experience that people will remember.  Now having an idea and a story is one thing, but it takes much more to create a game that’s memorable and also—most importantly—fun.  So what about the other aspects of this pixelated adventure?

"Oh hey there, Sir, I was just wondering if you can point me in the direction of the hotel pool? I tried
to ask one of the maids crawling on the ceiling, but she just growled and kept on going."

GRAPHICS AND SOUND:
Not only does Bioshock still have some of the best voice acting in a video game—even in today's standards—but it's graphics still hold up.  If you fire up Bioshock today, after a whopping eight years, you'll still be amazed at the look and feel of the game.  From the water effects to the fire effects to the aesthetics found in every pixelated nook and cranny of Rapture, it'll still shock you how inventive and extremely well designed Bioshock is.  And if you're looking for a tiny bit of horror, wrapped up in suspense, then look no further.  Bioshock captured the very essence of spooky before all these other games began to flood the market.  And it's just not the look that does it.  It's the sound too.  From what the Splicers (the game's baddies) say while they're wondering the halls to the music to the perfectly placed silence in certain situations.  Bioshock easily still holds its own in both the graphic and sound department.  It even surpasses some games that are out today and that is saying something.

"Darling?"
"Yes, Honey?"
"Why don't you bring me flowers anymore?"
"Because everything died here a decade ago, Sweetheart...including us."
"You always have the best excuses, Darling."
"Why thank you, Honey. Now prepare to be dipped." 

PHYSICS AND GAMEPLAY:
Creating a game with a remarkable story and tremendous designs is one thing, but actually making it work for the player is something completely different.  Sure a concept artist can knock out beautiful renderings of a society that has been turned on its head, but now you have to allow the player to interact with this environment.  And Bioshock, again, excels at this task and even blows a ton of the competition from today's market right out of the water.  In game your character not only wields several different guns, but he also has abilities to manipulate fire, ice, and electric, not to mention telekinesis and the many other plasmids (think magic) that are available.  Each and every one of these different abilities has to be written in a code to work smoothly in game.  And each and every one is a wonder to behold.  You'll have a blast setting enemies on fire, while also electrocuting them, and then running up and smacking them with a wrench.  Or how about releasing bees to attack a baddie, and then freezing them in place, only to shoot and shatter them with a bullet.  You'll even be astounded at some of the Splicer's reactions to their dilemmas.  Injure a Splicer and watch them run to the nearest health station or even better…set one on fire and watch as they rapidly search for the nearest body of water to put out the flames.  Code like this isn't even present in the majority of games today, but it's all here in Bioshock.  So between the physics engine and the gameplay, the player can have a field day while running around in Rapture. 

"Are you lost little girl?"
"Nah, Mister, I'm just jamming this giant needle in this corpse's ass. You wanna help?"

CONCLUSION:
When Bioshock arrived in gamer's hands eight years ago, it certainly made an impression on the gaming community and developers alike.  It took the boundaries that were present back then in video games and exceeded every one, creating new possibilities for future games and inspiring new developers to do more with their ideas.  Bioshock captivated the video game industry with story, design, inventiveness, graphics, physics and sound.  It's the kind of game that every inspiring developer should try to emulate and gamer's everywhere should expect when picking up a new pixelated adventure.  If you've never played Bioshock, stop what you're doing right now and jump in…and if you have, but haven't thought about it in a while, now's the time to experience Rapture all over again.

If you enjoyed this article, you may also like:
Fallout 4: Kiss Your Real Life Goodbye
Bloodborne: The Perfect Mix of Pixelated Addiction
Video Games: The All-Digital Future

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