Child
of Light is a whimsical video game with beautiful backgrounds, sincere
characters, and an elegant score.
STORY:
Aurora
is stuck in the dream-like magical kingdom of Lemuria. The only way for her to return home to her
sickly father is to vanquish the Queen of the Night and take back the stolen
sun, moon, and stars. Tiny princesses,
courageous mice, dangerous creatures, and a rhyming firefly named Igniculus
ensue.
"Will you please stop looking at me like I'm retarded...
I have no idea how this rhyming started...
I'm just here to fulfill a quest...
Now pack your crap and let's do our best."
THOUGHTS:
The
first thing you'll notice about this short 10-12 hour RPG is its beauty. Each backdrop and location mimics fantastical
watercolor paintings that could be found in a child's fairy tale book. Your character, Aurora, is wonderfully
designed and just the act of moving her through each side-scrolling environment
is worth the price of admission. The
music helps add drama or whimsy to the story, and the physics engine gives the
characters a sense of weight. (Every time Aurora takes off or lands or
loses her crown, and especially when she swings her sword, you easily can feel
each and every movement.) In
addition to the music and physics is the sound.
The big moments throughout your quest have their due, but it’s the
subtle sounds that make playing special.
Pay close attention to when Aurora is running or landing, the sound of
her footfalls add a sweet touch to the overall fairy tale theme.
"I told you not to take those downers...
We haven't got but 10 hours...
So pop a pill or maybe two...
Or I'll leave your drugged ass, sad and blue."
COMBAT &
GAMEPLAY:
Most
joystick fondlers won't have a problem with the game being a 2D
side-scroller. It's the battle system
that'll make or break your love for Child of Light. This isn't a hack and slash like Dragon's
Crown. The combat is turn-based, so
you'll have to understand and appreciate JRPG games like Final Fantasy. The good thing is the game doesn't fall into
the trap of being overly complicated, but it does have enough weapon and
character upgrading for hardcore fans to appreciate. There's also no need to grind like in Final
Fantasy and just a few simple puzzles keep the game interesting without being
frustrating.
Once
you spot an enemy on screen—hopefully you'll run or fly into them from behind
to enable a surprise attack—you're then whisked away to the battle screen. The battle screen roughly remains the same
throughout the story, save for slightly different colors and backgrounds. Your two party members along with the enemy (anywhere from one to three) are placed
atop platforms and a turn-based striking system dictates who attacks
first. But the genius comes in the form
of the time-bar at the bottom of the screen.
While in combat, a scrolling time bar will control who strikes next,
giving each battle a sense of urgency and allowing the player to use everything
in their arsenal to strategically cripple the opponent. With spells that speed up the player or
Igniculus slowing down the enemy and
with the ability to interrupt enemy attacks, it becomes possible to win a
battle without ever taking a scratch.
This necessity to think on your feet is what really deepens Child of
Light's combat. All the above may sound
exhausting, but the game does a great job of slowly introducing you to each
combat strategy, so you'll never feel overwhelmed.
"Listen, you fat upper class rat...
I'm trying merely to have a civilized chat...
Don't make me smack your face, unless you want to roll the dice...
Cause I'll shove my sword up your ass, not once, but probably twice."
If
there is one place that you might find a little confusing, it'll be in the gem
crafting department. Throughout the game
in hidden chests, you'll come across fragments and gems called oculi. The game will take you to the crafting page
and show you how to make your first gem out of the acquired fragments, but
that's as far as it'll go. There are
dozens of combinations to learn and several different ways to use the
oculi. In game tutorials could have been
a little more helpful, but it's nothing that can't be cured by perusing your
favorite gaming site to read about what each oculi does and its secret
combinations.
The
object of the game is to reclaim the sun, moon, and the stars during three
different boss fights. These battles are
significantly longer than most, but not much harder. In fact the game will probably feel a little
on the easy side, especially for the hard-core gamer. The mature gamer will just enjoy the tale
being told and the fun combat to be had.
There is one minor hiccup. The
last boss fight felt a little rushed.
You'll traverse whole levels, fighting many different creatures to
locate two of the three bosses, but the last battle will sneak up on you when
you're least expecting it. It felt
abrupt, as if the developers were out of time and just decided to end the story
right there.
"Don't cry like a puss, you dirty old hag...
Your shriveled up face is starting to sag...
I'm just here for some frigging directions...
Now point the way before I add to your face, a few imperfections."
HOW THE STORY IS
TOLD:
This
by far could be the only problem you have with Child of Light. If you're expecting this smaller game to have
voice acting throughout, then you might be a tad disappointed. The initial start of the game and a couple of
the major story events have voice-over explaining the tale, but the majority of
the game will be have to be read. Every
conversation, every character interaction, and every quest will be dictated
through the written word. If you don't
like having to read in a game, then this might be your first turn-off. The second turn-off could be the four line
rhymes in which the story is presented.
It makes sense to tell the story as if you’re reading a child's fairy
tale, but a lot of the dialogue seems forced into a rhyme, making the plot harder
to decipher. Think Shakespeare. You know it's English, but you may have to
read it a couple of times to figure out what the hell they're saying. It's a shame, because stopping to understand
what's going on will take you out of the immersion, making the nursery rhymes a
bit of a distraction. There's also the
uncomplicated and very straightforward plot being told. Twists are nonexistent and there's nothing
you haven't seen or heard before, but luckily the fun combat and gameplay make
up for the lack of original story.
REPLAY VALUE:
Except
for a few side quests that could easily be obtained and beaten during your
initial play-through, there are only the hidden confession letters that may
make you replay (or at least travel back
to) certain parts of the world in search of finding them all. There is a game plus mode, allowing you to
keep your upgrades and gems, and then replay the story with harder enemies, but
without trophies or achievements, most gamers will probably decline another
play-through.
"I'm wasting my time, looking for water...
Why doesn't the old man have his own frigging daughter?
Now I'm lost, is it up or is it down...
To hell with this quest, I'm better off drowned."
CONCLUSION:
Child
of Light is a fantastic casual RPG that shows even small games can be just as—if
not more—entertaining than their AAA brothers.
With a pleasant fairy tale theme, gorgeous art, a simplistic yet deep
upgrading system, and only a 10 to 12 hour play-through, there are many reasons
for a gamer to enjoy Child of Light. If
you don't like having to read through nursery rhymes or fight enemies using a
turn-based battle system, then you might want to pass. For all other gamers, Child of Light should definitely
be on your "to play" list.
4 out of 5 Stars (minus a star for cliché rhyming story)
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