SPOILER ALERT:
The following article will dive deep inside Watch Dogs and
uncover hidden blunders. As such, major
plot spoilers will be dropped along the way.
If you don't want to spoil your gaming experience, it is highly
recommended you complete the game first, before reading on. Or you could just throw caution to the wind
and become a vigilante like Aiden Pearce.
The choice is yours.
Watch Dogs, the newest franchise in Ubisoft's
arsenal, allows players to take control of Aiden Pearce and drive over
pixelated pedestrians in virtual Chicago.
You're also granted the ability to kick anyone's ass with a nightstick;
hack into people's bank accounts; jump into the water to avoid the police; hack
other player's games; and most importantly, tap into a NPC's computer and catch
them spanking it to virtual porn. What
more could you ask for in a video game?
Obviously, a little more, because although all the above is damn fun,
Watch Dogs still averaged around a 7.5 in reviews. Well, maybe it had something to do with
Aiden's appearance?
AIDEN'S RACE AND OTHER RANDOM SILLINESS:
Aiden Pearce has been the discussion of many
gaming podcasts and articles. And most
of the time you read or hear something along these lines: "Maybe it's because he's just some typical
white dude that makes him so boring."
Or, "They shouldn't have made
him a white dude in a hat and coat. He
needs to be different to be interesting."
Alright, stop reading and picture Aiden. Yep, he definitely is a white dude in a hat
and a very long and wavy coat. That's
probably why he's boring. So let's make
him more interesting. Keep picturing
Aiden, but now make his skin as green as Kermit the Frog. Or, let's even go one step further and add a
character creator to Watch Dogs like Saint's Row. The game's now the perfect ten, right? Nope.
Those changes may offer some added fun and humor, but it won't raise
Watch Dogs to perfection no matter how naked your character is or how many
points you garner streaking passed unsuspecting NPC's. It doesn't matter if Aiden is blue, black,
purple, yellow with red polka dots, or an alien Xenomorph. The problem isn't in his looks, it's in his
story.
WHAT ABOUT THE STORY?
Aiden tries to steal money. He fails.
His niece dies when they try to kill him. He seeks revenge. With so many other things going on in Watch
Dogs, it's easy to understand why the story was so simple. So safe.
So frigging boring. There are a ton
of other fun things that Watch Dogs did right in the game (gang hideouts, hacking, digital trips, giant
death-dealing-machine-spider-tanks, multiplayer), but they are all just
distractions from the core story. The
first priority Ubisoft should have worried about is Aiden. So why is Aiden "boring" according
to reviewers?
AIDEN THE PIXELATED DOUCHEBAG:
No, it has nothing to do with his goofy looking
hats or overly anxious coat or even the way he acts at college parties. He's a douche because the story's theme (revenge) is his own fault. Oops.
If he didn't attempt to rob a bank in the beginning of the game, or
attempt anything illegal in the first place, none of his woes would have taken
place. And it seems he just can't keep
anyone safe. Even Clara, the pseudo girl-with-the-dragon-tattoo love
interest, ends up resembling Swiss cheese.
Why? Because Aiden can't make any
good decisions. Once a douche, always a
douche. And that's a shame.
So how do you fix this bank robbing
douchebag? Well, the game proclaims him
a vigilante, but why? Why was he robbing
a bank—something illegal—in the first place?
Is he a freedom fighter and the money was going to a small country to
release them from tyranny? Maybe he was
hacking the bank to show the world how they illegally obtained their own
funds. Maybe his dog was sick and needed
a new lung, liver, heart, stomach, and fur.
Or maybe he's stealing money from banks because he wants fame, fortune,
women, power, and a tiger…just like Tony Montana. Either way, Ubisoft failed to show Aiden as a
vigilante or even as a person with desires.
WHAT DOES AIDEN TRULY DESIRE?
No…really, what does he desire, because after
playing the game it seems he just wanted to find his sister and kill the
niece's murderer. But after he does
both, the game keeps going until he kills the ex-partner. Why?
If Aiden is a good person—Watch Dogs makes it seem as though his actions
are for good—then why kill the ex-partner?
Why not frame him or have him arrested?
Why does Aiden run around in the game killing anyone, including
cops? His only option should be to use
his nightstick to harm (not kill)
throughout gameplay. Rampage killing
doesn't make sense with "loss" as the theme, because every death that
occurs lessens the impact of the next.
If losing his niece was so hurtful, then death shouldn't come easy to
him. It should be a tough decision to
wipe people out, but instead he's gunning down anyone that's gets in his
way. He's a hacker, right? Wouldn't that mean he doesn't like being in
the middle of a firefight, surrounded by 80 cops, a dozen helicopters, and
hundreds of gang members (some of which
are dressed in riot gear)?
For gamers to relate with or have empathy
toward a protagonist, the protagonist has to have an internal struggle. This was shown expertly in The Last of Us, as
Joel's internal struggle was with love.
Could he love again in a world so full of death and hate? This creates a strong bond to the
character. Aiden, on the other hand,
seems to desire just finding his sister and his niece's murderer. Both problems he caused. And in terms of story, this is an External Struggle:
just a problem that needs fixing through actions. For example: even though watching Rambo cut
down hundreds of enemies with a mounted machine gun is awesome (external struggle), you're not bonding
through his actions. Aiden's internal
struggle should have been: is searching and killing other people—performing
evil—worth revenge. He should have
struggled with each and every death, making you relate to his desire to do
what's right for his family, but is just going about it the wrong way. And then Aiden could have grown as a
character by learning that his family is more important than revenge and that
murdering others won't bring back his niece.
Instead, Watch Dogs' story underwhelms and after a few hours in, most
gamers forget about the protagonist because they're having too much fun playing
pixelated poker. That leads to two more
problems: concern for the main character and story escalation, both of which
Ubisoft decided to throw under a bus.
CREATING CONCERN:
Aiden can hack cameras and ATM's like a boss,
but did you give a crap about what happened to him or his sister or even his hacking
associates? (In a humongous plot hole, Aiden's sister even tells him that her
captors are treating her fine. Say what?) The easiest way to create concern and worry
for a character is showing them with everything they desire, and then taking it
away. Then all you have to do is show
the character's struggle of trying to get it back. Aiden lost his niece, but what was his
relationship with her before the accident?
Again, The Last of Us did this perfectly, by starting the game as Joel's
daughter. In other words, TLoU showed
their perfect relationship, and then sadly and emotionally, took Joel’s
daughter away. You quickly understand
why Joel lost faith in society. Watch
Dogs needed to convey the relationship between Aiden and his niece, and then snatch it all away. Make "loss" the reason he becomes a
vigilante…because he's lost faith in the system. And then have Aiden try to piece that
"perfect family love" back together throughout the rest of the game.
ESCALATION:
When moving toward a story's climax, you don't
want to just add more action or obstacles for the protagonist. You want to raise the intensity. Having Aiden find his sister without any
resolve in the revenge department is called deflation. The story flatlined. Who cares if he goes on? He rescued his sister and took his remaining
family to safety. Great, so who cares if
he dies on his next mission or if the world ends? The initial worry (if you had any in the first place) has been erased, so there's no
need to game on. Instead Watch Dogs just
throws more cop chases and bad guys in Aiden's way, until he reaches the
antagonist and puts a bullet in his head.
But what if the bad guys not only caught his
sister, but then took the nephew hostage and threatened both their lives at the
end? And the real climax was Aiden
coming to terms with his hacking lifestyle mistakes, the death of the
antagonist, his family's safety, and maybe realizing he should stop being such a
douche. Escalation. Intensify the struggle at climax. Don't compound it with more obstacles. On top of everything, you come find out that
the hit put out on Aiden was just a misunderstanding. Talk about making all prior events throughout
the entire story seem worthless.
There was one thing at the end that did add a
little twist and a little drama, and that was finding out Clara was the one placing
the flowers on the niece's grave. This
instantly added more depth to her character and created empathy by giving her
desires. But Ubisoft realized they
accidentally made her more interesting than the main character. So how did they solve that problem? By killing Clara two seconds after this
marvelous twist. They couldn't have her
outshining Aiden now could they? Oops, too
late.
CONCLUSION:
In the end, Watch
Dogs was an entertaining game. And
whether you like it or not, a Watch Dogs 2 is inevitable. But erasing Aiden as the main character won't
help the franchise, unless you have a great story to go along with a new
protagonist. Hopefully, Ubisoft learns
their lesson and proceeds to show the protagonist's actual needs, desires, and
frigging backstory. If they're smart,
they'll keep Aiden, and then Watch Dogs 2 can be the story of how Aiden Pearce
became a vigilante. It'll help establish
the crap story in the first one. And
then gamers everywhere will rejoice, because they can play the games backwards
and the story will finally make some sense.If you like this article, check out:
The Last of Us: Is Joel a bad guy?
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